Multiplayer parkour shooter in UDK
Codename Parkour was a spare time prototype developed over the course of 2011. It was an attempt to create a multiplayer competitive shooter with parkour elements. Everything shown in the video works in multiplayer, even with poor enviroments with 200 milliseconds of lag and 10% package loss.
In its current state state the game had wallrunning, sliding and mid-air crouching achieved by my dynamic ledge detection system.
Development stopped when I realized it perfecting every aspect of the networking would take too much time. While most of it worked flawlessly, the project was too time consuming next to my studies.
Spare time 2011