Winner of Spilprisen 2014Punish Panda is a game about administering justice to the #1 problem in the world, the evil panda. With the recent uncovering of the fact that pandas are behind much of the pain and suffering in the world, it is the players responsibility to enact justice on the panda species.
Punish Panda was built from scratch using Unity in just six weeks as a part of the DADIU program of 2013. It has been downloaded more than 25,000 times and won Spilprisen 2014 for best non-commercial game.
During production I was involved in almost everything that was not directly gameplay and animation related. Among my responsibilities were audio programming, performance optimizations, level managing & tools, achievements, unlocks, localization, build size optimizing and some GUI work.